Schedule
June 11
June 12
June 13
Cinema La Compagnia
From
1.00 PM
Check-in and badge distribution
2.00 PM
2.15 PM
Opening
2.15 PM
2.45 PM
Historia Magistra Vitae: The Past as a Guide to Gaming’s Future
Agostino Simonetta – COO, GSC World
2.45 PM
3.15 PM
From Vision to Reality: A conversation between Ed Fries & the founders of Day 4 Night
Ed Fries, General Partner at 1Up Ventures
Gian Marco Zanna, Managing Director at Day 4 Night
Cristina Nava, COO & Executive Producer at Day 4 Night
Luca Breda, Design Director at Day 4 Night
3.15 PM
3.45 PM
Playing Together: How the UK Built a Vibrant Games Ecosystem
3.45 PM
4.30 PM
Made in the UK: Creative Highlights from Independent Studios
4.30 PM
5.00 PM
No Destination Needed: The Story Behind Keep Driving
Josef Martinovsky, Designer, Artist, Sound at Y/CJ/Y
5.00 PM
5.30 PM
Playing Your Cards Right: The Story of Balatro
Patrick Johnson, Head of Discovery at Playstack
5.30 PM
6.15 PM
Fireside Tales from South of Midnight
Mike Jungbluth, Animation Director at Compulsion Games
Francesco Baldini, Lead Character Artist at Compulsion Games
6.30 PM
7.30 PM
Opening Drink powered by Memorable Games
Palazzo degli Affari
From
9.00 AM
Check-in and badge distribution
10.00 AM
6.00 PM
Business Meetings
9.30 AM
10.30 AM
From home development to video game studio: the story of a game developer and the legal “monsters” he has to deal with
Francesco De Rugeriis, Co-head of Gaming&Esports Focus Team at LCA Studio Legale
Nicoletta Serao, Co-head of Gaming&Esports Focus Team at LCA Studio Legale
🇮🇹 Session in Italian
10.30 AM
11.15 AM
PlayStation Independent Partners Session
Lewis Speller, Partner Development Manager, Third Party Relations at Sony Interactive Entertainment
🇬🇧 Session in English
11.00 AM
12.00 PM
Roundtable: 1Up Ventures
Funding Options for Startup Game Development Companies
Ed Fries, General Partner at 1Up Ventures
🇬🇧 Session in English
11.00 AM
12.00 PM
Roundtable:Gambit Digital
The Unexpected Gambit
Zac Antonaci, Co-Founder at 1Up Ventures
Session in English
11.00 AM
12.00 PM
Roundtable: Slitherine
Creating long-term, sustainable franchises
Marco Minoli, Director of Publishing at Slitherine
🇮🇹 Session in Italian
12.00 AM
1.00 PM
The Great Hitch Hunt: Tracking Down Every Frame Drop in Unreal Engine
Ari Arnbjörnsson, Senior Software Engineer for Developer Relations at Epic Games
🇬🇧 Session in English
2.00 PM
3.00 PM
Production Music and Video Games: Technical Aspects and Creative Processes
Alberto Macchioni, COO & Head of Publishing at Audio Network Italia
Lorenzo Guaita, Lead of Sound Design at Milestone
Alessandro Bernabei, Senior Sound Designer at Milestone
Giacomo Giannella, CEO at Streamcolors
Andrea Boschetto, CTO at Streamcolors
Giulia Ricciotti, Business Development at Audio Network Italia
🇮🇹 Session in Italian
3.00 PM
4.00 PM
Creating a shared resource hub for developers
Davide Mancini, Developer Relations Manager at IIDEA
Marco Minoli, Director of Publishing at Slitherine
🇮🇹 Session in Italian
4.00 PM
500 PM
Roundtable: Sony Interactive Entertainment
PlayStation Independent Partners Q&A
Lewis Speller, Partner Development Manager, Third Party Relations at Sony Interactive Entertainment
Session in English
4.00 PM
5.00 PM
Roundtable: SuperNova Capital
How do we succeed in today’s interactive entertainment industry?
Mark Morris, Co-Founder at Supernova Capital
Session in English
4.00 PM
5.00 PM
Roundtable: Tencent
The end of AAA: have new technologies levelled the playing field?
Teddy Keefe, Senior Business Development Manager at Tencent
Session in English
5.00 PM
5.30 PM
Bologna Game Farm: from its early years to the winners of the 2025 edition
Giorgia Boldrini, Director of the Culture and Creativity Sector of the Municipality of Bologna
🇮🇹 Session in Italian
Cinema La Compagnia
From
6.00 PM
Guests check-in
7.30 PM
9.00 PM
Italian Video Game Awards Ceremony
Live on Multiplayer.it Twitch Channel
🇮🇹 Ceremony in Italian
9.00 PM
After party
Palazzo degli Affari
From
9.00 AM
Check-in and badge distribution
10.00 AM
6.00 PM
Business Meetings
10.00 AM
10.45 AM
Introdution to Video Games Tax Credit
Carla Felli, Tax Credit Video Games Contact Person at Ministry of Culture – Directorate General for Cinema and Audiovisual
🇮🇹 Session in Italian
10.45 AM
11.15 AM
Creative Europe MEDIA: video game development fund
Maria Cristina Lacagnina, Project Assistant at Creative Europe Desk Italy MEDIA, Ufficio Roma
Pietro Polsinelli – Director at Open Lab
🇮🇹 Session in Italian
11.00 AM
12.00 PM
Roundtable: Epic Games
Dev Meets Deal: Unreal Engine & Epic Games AMA
Riccardo Comazzi, Business Development Europe at Epic Games
🇬🇧 Session in English
11.00 AM
12.00 PM
Roundtable: Sourcing in the Rain
How important is a studio’s first game?
William Bertin, Freelance consultant at Sourcing in the Rain
Session in English
11.00 AM
12.00 PM
Roundtable: Xsolla
From indie to income: real talk on self-publishing that works
Inês Ramalho, Developer Relations Specialist at Xsolla
Session in English
11.15 AM
11.45 AM
Zagarolo Game City: the Lazio Region program that supports video games and board games
Berenice Marisei, Coordinator at Spazio Attivo LOIC of Zagarolo
🇮🇹 Session in Italian
12.00 PM
1.00 PM
Launch it your way: why self-publishing wins in 2025
Inês Ramalho, Developer Relations Specialist at Xsolla
🇬🇧 Session in English
2.15 PM
3.00 PM
Torino Game On: Community, Acceleration and the Future of Gaming
34BigThings
OGR Torino
FutuRats
Volcanite Games
🇮🇹 Session in Italian
3.00 PM
4.00 PM
Blue Prince: a procedural graphics style for a procedural video game
Davide Pellino, 3D Artist & Art Director at Dogubomb
Attilio Di Gaeta, 3D Artist & Project Manager at Dogubomb
🇮🇹 Session in Italian
4.00 PM 5.00 PM
Unreal Engine: from classroom to studio
Luke Savage, Education Advisor at Epic Games
Session in English

